Words we mean precisely

Glossary

A short glossary of the terms these docs use precisely - determinism, the codex, checkpoints, the settlement root, recipient-bound claims, the board-graph and more - so the language stays unambiguous.

Reference4 min read

A short glossary of the terms these docs use precisely, so the language stays unambiguous.

#Engine terms

Determinism
the property that identical inputs always produce byte-identical state, on every machine.
Sub-unit
the fixed-point unit of board space; 65,536 make one board unit.
Tick
one step of the simulation at a fixed 120 Hz.
State hash
an FNV-1a hash of the serialized world; two engines that agree match it every tick.
Checkpoint
a (tick, state hash) pair captured periodically for verification.
Sim version
the pinned physics/state-layout version; a mismatch is rejected before simulating.
Parity
the guarantee that native and WASM builds fold to the same rollup hash.

#Proof & chain terms

Input-log
the roster plus every signed shot - the authoritative record of a match.
Codex
the content-addressed replay artifact (inputs + identity), pinned to IPFS.
Codex root
the 32-byte Merkle root of the codex that lands on-chain.
Settlement root
the Merkle root of the payouts a match commits at settle.
Recipient-bound claim
a payout leaf only the rightful wallet can redeem.
Commit-reveal
committing a randomness root up front, revealing the seed after the roster is frozen.
Challenge window
the period in which anyone can file an on-chain mismatch proof against a settlement.

#Network terms

Board-graph
the organic connected graph of player boards, sized to the roster.
Relay
the authenticated WebSocket match-room server; the fallback and signaling path.
Mesh
the capped set of direct WebRTC channels between reachable human rivals.
Observer
a read-only spectator on the relay - no seat, no session key.
Culling
drawing and reasoning over only a client's local neighborhood of boards.
Interest management
scoping snapshot fan-out to players on or adjacent to a board.